![banjo dreamie spiral mountain banjo dreamie spiral mountain](https://i.ytimg.com/vi/DgxHmCRtx28/maxresdefault.jpg)
A significant portion of the upper cliffs is now able to be explored, though it does not contain anything of interest. The duo return there for the final boss fight against Gruntilda, and stay there after their adventure ends. In Banjo-Kazooie: Nuts & Bolts, Spiral Mountain is overviewed and briefly explored in the prologue before Banjo, Kazooie, and Gruntilda warp to Showdown Town with the Lord of Games. Spiral Mountain's updated design in Banjo-Kazooie: Nuts & Bolts. Spiral Mountain appears much more expansive than its counterparts in other games, and serves as the hub world, with an abundance of collectibles, five passages to other worlds, and several NPCs being found there. In Banjo-Kazooie: Grunty's Revenge, Banjo, Kazooie and Gruntilda travel back in time 20 years prior to the events of the first game.
![banjo dreamie spiral mountain banjo dreamie spiral mountain](https://i.pinimg.com/originals/07/bf/05/07bf05d59f177325260fb299045e6e5f.png)
![banjo dreamie spiral mountain banjo dreamie spiral mountain](https://i.ytimg.com/vi/ED75qgVJ6js/maxresdefault.jpg)
Banjo and Kazooie are intended to briefly review their returning abilities here before pursuing Gruntilda and her sisters through a hole in the side of the cliff opposite Gruntilda's Lair. The top of the spiral also has a Flight Pad, letting the pair explore more of its surroundings, including a waterfall cave. The bridge to Gruntilda's Lair is broken off, and its inside has partially collapsed only the initial lobby, occupied by Cheato the spellbook, is accessible. In Banjo-Tooie, Spiral Mountain has been trashed by Gruntilda's minions just after her departure many chunks of the landscape have been broken off and litter the ground. The duo can explore around the mountain, find a set of Extra Honeycomb Pieces and some extra lives, and fight the mountain's living vegetation before heading into Gruntilda's Lair. In the first game, it serves as a tutorial area, where Bottles the mole teaches Banjo and Kazooie some basic abilities to prepare them for their adventure. Banjo's house is located at the foot of the mountain, and Gruntilda the witch resides in a lair near its peak, connected via a rope bridge.
#BANJO DREAMIE SPIRAL MOUNTAIN SERIES#
Spiral Mountain is the starting area in Banjo-Kazooie and every other game in the series afterwards. Spiral Mountain as it originally appeared in Banjo-Kazooie. The background characters still appear and the background still rotates (although the arrows and sound indicating rotation are gone), but since the stage is a flat circle, this does not interfere with gameplay.
![banjo dreamie spiral mountain banjo dreamie spiral mountain](https://i.ytimg.com/vi/tHbQr76_7Vg/maxresdefault.jpg)
The three soft platforms of the Battlefield form are also based on the wooden platforms of the normal form. The stages are also resized and reshaped to match Final Destination and Battlefield, respectively. The Ω form and Battlefield form are set on top of the mountain similarly to its regular form however, in both forms, much of the mountain is now gone, with the main platform acting as an island floating high above the moat. Various objects from the original game, such as Extra Honeycomb Pieces and Extra Lives, can be seen in the background the placements of which are almost identical to their respective placements in the original Mountain of Banjo-Kazooie. Bottles, Mumbo Jumbo, Tooty, Buzzbombs, the Jinjos (which come in groups of one to five), and Gruntilda appear as cameos on this stage, with Gruntilda flying in the background on her broom. Wooden platforms and floating patches of ground occasionally appear in the various layouts. After a warning signal, the plane of gameplay rotates around the center of the mountain, changing the overall layout of the stage and causing characters and objects on the spiral pathway to be pushed up or down. The main platform is the peak of Spiral Mountain.